Check the below first for common issues with Flutter setup.
For Android and/or iOS Platform issues, see:
Try our example project on GitHub.
If stuck, contact support directly by sending an email to [email protected].
For faster assistance, please provide the following:
- Your iZooto App ID (available under Settings > General > Account ID for the iOS property on the panel)
- Details, logs, and screenshots of the issue
- Steps to reproduce
If you are experiencing any type of issue related to the iZooto library when building iOS, for example:
ld: warning: directory not found for option '-L/example/build/ios/Debug-iphonesimulator/izooto'
ld: library not found for -lizooto
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Could not build the application for the simulator.
Error launching application on iPhone 6.
Try the following commands:
Both of the below solutions have been reported to resolve the issue:
- Go Runner and then to Build Settings and set Always Embed Swift Standard Libraries to
- Then go to
iZootoNotificationServiceExtensionand then to Build Settings and set Always Embed Swift Standard Libraries to
config.build_settings['ENABLE_BITCODE'] = 'YES'in your PodFile.
- Set all
ENABLE_BITCODE = 'YES'in the Runner Project.
- Set the importance of
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = 'NO'in the Runner app.
First, check the Flutter SDK Setup to ensure that you added the Push Capability in XCode correctly.
If you are still having this issue, check XCode for
CODE_SIGNING_ALLOWED which might be set incorrectly not allowing signing of your app.
Updated about 2 years ago